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Makers & DIY

Projection mapping for props, builds & displays.

Light up a 3D print, give a build animated eyes, glow up a booth, or wrap a model in moving texture — all from your browser, with nothing to install.

You already build things. Projection mapping is the layer that makes them move — turning a static object into something that glows, blinks, breathes, and stops people in their tracks.

Who it's for

This is for the people who make: makers and DIY creators, cosplayers, prop builders, and anyone putting together a display or convention booth. If you can build the object, you can light it up — no VJ background required. Because it all runs in the browser, there's no software to install on your shop laptop.

What you can do with it

Map a prop or object

  1. Place your object and aim the projector at it. Set the piece where it'll live and point the projector at the face you want to light.
  2. Open SquirrelCast, start blank or from a template. Begin with an empty canvas or grab a template as a starting point.
  3. Add your own image/video or a generative effect. Import your media or drop in one of the built-in animated effects.
  4. Drag the corners (and mask) to fit the object's face. Pull the four corners to line up, then mask off anything that shouldn't catch light.
  5. Go fullscreen — the object comes alive. Project full-screen and watch your build move.

Scenes save locally in your browser, and you can export the project to back it up or carry it to another machine before a show.

Maker ideas to try

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Animated face on a build

Give a mask, droid, or creature blinking eyes and a moving mouth — masked to fit exactly where you want light.

Build a scene →
🏞️

Living diorama

Map moving water, flame, or drifting clouds onto a tabletop scene for a display that never sits still.

Browse templates →
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Booth that glows

Wrap your convention booth or shelf display in animated texture so it stands out on a busy floor.

Build a scene →

You can stack visuals too: SquirrelCast ships with 24 built-in effects — some of them audio-reactive, so a prop can pulse to music — and you can layer them with your own imported images and video. Mix a generative glow under your own texture, mask it to the object's face, and you've got something nobody else has.

Honest note: SquirrelCast is the fastest way to map and animate, but it isn't a hardware-control rig. Hardware triggers — MIDI, Arduino, and game controllers — are on the roadmap, not available yet. Today it's keyboard, mouse, and audio reaction. If you need physical-button triggering, it's coming, but it's not here now.

New to mapping? Start with the FAQ for projector and surface tips before your first build.

Bring your build to life.

Free to start. No card, no install, no fuss.

Start projecting free